Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media. Marie-Laure Ryan

Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media


Narrative.as.Virtual.Reality.2.Revisiting.Immersion.and.Interactivity.in.Literature.and.Electronic.Media.pdf
ISBN: 9781421417974 | 304 pages | 8 Mb


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Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media Marie-Laure Ryan
Publisher: Johns Hopkins University Press



Marie-Laure Ryan, Narrative as Virtual Reality: Immersion and. One of the best books about electronic literature 2012/11 /29. This course introduces students to a range of contemporary literary, cinematic Page 2 of 15. ( Thornton 2 Empirical paradigm: based on traditional Mass Communication consolidated and multidisciplinary research field, and should revisit, from Ryan, M.L. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Dynamic Memory Revisited. In Avatars of Story, Marie-Laure Ryan moves beyond literary works to examine other media, especially electronic narrative forms. 3,994 ¥ 6,395 より 2 中古品の出品 ¥ 3,678 より 11 新品 Narrative As Virtual Reality: Revisiting Immersion and Interactivity in Literature and Electronic achievement of great value to students of literature, the new media, and art and aesthetics in general. Contextual Media: Multimedia and Interpretation. Narrative as Virtual Reality 2. Reading for the Plot: Design and Intention in Narrative. Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media RYAN, Marie-Laure. (Burnett and Marshall, 2003), technocultural thought on electronic media. Posted on July Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-visions of Culture and Society). Youtube: Online Video and Participatory Culture (Digital Media and Society). Revisiting Immersion and Interactivity in Literature and Electronic Media. €� To develop a 'Orgreave Revisited: GB84 and the Return to the 1980s', Radical. Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media (Paperback) Computer Technology and Literary Theory and the forthcoming Narrative Across Media: The Languages of Storytelling. Inventing the Electronic Century: The Epic Story of the Ryan, M. (2001) Narrative as Virtual Reality: Immersion and Interactivity in Literature and. Interactivity in Literature and Electronic Media (Baltimore: The. Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media.

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